Softkinetic Integrates NaturalMotion’s morpheme Engine to Produce Advanced Animation with Gesture Recognition Interfaces



Combination of iisu™ 3D Gesture Recognition Middleware with morpheme Animation System Offers Extensive Flexibility to Developers


SAN FRANCISCO - March 8, 2010
- Softkinetic, the leading 3D gesture recognition solutions provider, today announced that it has integrated NaturalMotion’s morpheme animation engine and toolchain into Softkinetic’s 3D gesture recognition iisu™ middleware to enable game developers to create advanced, fluid and realistic character animations controlled directly by the player’s motion, without any controllers.


“Combining natural, gesture-based interfaces with advanced character animation technology will provide game developers with unprecedented control and flexibility in the creation of interactive content,” said Eric Krzeslo, chief strategy officer, Softkinetic. “We are thrilled to work with NaturalMotion’s morpheme engine to bring these capabilities to our customers.”


Since 2007, Softkinetic has revolutionized the way people interact with digital content by removing the need for a controller and allowing them to command experiences with their body movements through advanced 3D imaging technologies. Softkinetic’s solutions enable new methods of digital interaction.


“We were encouraged and excited to see the initial results of Softkinetic’s integration of morpheme with their iisu middleware,” said Torsten Reil, chief executive officer, NaturalMotion. “We believe gesture-controlled input systems will become pervasive across a significant number of applications and are delighted that Softkinetic has chosen our morpheme animation engine for this rapidly growing market.”


As a demonstrator of the combined technologies, Softkinetic has adapted a PC version of NaturalMotion’s Backbreaker Football: Tackle Alley mini-game to be controlled by the player’s movements, without any controllers. An advance preview of the gesture-controlled Tackle Alley will be shown for the first time behind closed doors at the Game Developers Conference in San Francisco, March 11–13. For business meetings, please contact Softkinetic to make an appointment at info@softkinetic.net. For media appointments, please contact Ben Karl at TriplePoint: ben@triplepointpr.com.

 


About Softkinetic
Softkinetic is the leading provider of natural interfaces that transform the way people interact with the digital world. Softkinetic enables a fully immersive, transparent, and intuitive user experience by providing 3D real-time gesture recognition middleware to interactive digital entertainment, consumer electronics, and serious games companies. Softkinetic, iisu and Interface Is You are trademarks or registered trademarks of Softkinetic S.A. http://www.softkinetic.net


About NaturalMotion
NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, THQ, CCP, Bioware and many others. Backbreaker, the company’s first in-house game is currently in production. For further information please contact Rob Donald, PR & Marketing Manager at NaturalMotion on +44 (0)1865 250 575 or visit www.naturalmotion.com.
 


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